What You'll Need

  • Your DAW of choice (Pro Tools, Logic Pro, Ableton Live, or Reaper)
  • A loudness meter plugin: Youlean Loudness Meter 2 (free) or iZotope RX for audio repair
  • A reference track loaded in your session or in Reference 2 by Mastering The Mix
  • Skill level: Beginner to intermediate producer or engineer
  • Estimated time: 30-45 minutes of prep before a single fader moves

A well-prepared mix session is the difference between finishing a mix in four hours and abandoning it at hour nine because you can't find the right snare layer. Thirty minutes of session prep routinely saves two hours of mid-mix chaos. We've timed it. The steps below are what we run through before we touch a single plugin or fader.

This guide covers preparing your own sessions and preparing files to send to an external mixer. Both workflows share 80% of the same steps.

Step 1, Import and Consolidate Your Multitracks

Get everything into one folder. Every audio file, every sample, every recorded take. If you're in Pro Tools, use File > Save Copy In with the "Copy All Audio Files" option checked. In Logic, use File > Project Management > Consolidate. In Ableton, use File > Collect All and Save.

This sounds obvious. It isn't. We once spent 40 frustrating minutes mid-session chasing a snare sample that lived on an external drive that was no longer connected. The session couldn't find it. The mix stopped dead.

One folder. One location. Non-negotiable.

If you're sending to an external mixer who charges $200-$400 per song, missing files cost you money and their patience. Consolidation is the first thing a professional mixer checks when a session arrives.

Step 2, Name Every Track Properly

Generic names are an ugly habit. "Audio 1", "Audio 2", "MIDI 4" tells you nothing at 2am when you're hunting for a guitar part. Use a consistent naming system: "Kick_in", "Kick_out", "Sn_top", "Sn_btm", "Ld_Vox", "BG_Vox_L".

Track names should describe the instrument and the position or role. If there are three background vocal layers, name them "BGV_Hi", "BGV_Mid", "BGV_Lo". Never name them by take number.

Color code by instrument family. We use red for drums, orange for bass, yellow for guitars, green for keys and synths, blue for lead vocals, purple for background vocals. Any DAW supports this. It costs you four minutes and saves ten on every future revision.

Step 3, Order Tracks Logically

Top to bottom: kick, snare, hi-hats, toms, overheads, room mics, bass, guitars, keys and synths, lead vocal, background vocals, FX returns. That's the standard layout. It maps roughly to low-to-high frequency, which makes visual sense when you're working fast.

Group instrument families into folders or track stacks. All drum tracks inside a drum folder. All guitar tracks inside a guitar folder. This isn't just tidiness: it lets you solo or mute an entire section with one click, which is satisfying in the way that well-organized cable runs are satisfying.

Keep FX returns at the bottom, clearly labeled: "Verb_Plates", "Verb_Room", "Dly_1/4", "Dly_1/8".

Step 4, Clean Up the Audio Editing

Before gain staging, the audio needs to be clean. Go through every track and delete noise between regions. Silence between takes isn't silence: it's room noise, breath, hum, and cable buzz that adds up across 40 tracks.

Add short fades to the start and end of every region. 5-10ms fade-in, 10-20ms fade-out. This kills clicks. Annoying as it sounds to do manually, your DAW likely has a batch fade function. Use it.

Comp your vocals and lead instruments now, not during the mix. Comping while mixing interrupts creative momentum. Get the best takes assembled, tuned if needed, and locked before you touch a fader. We use iZotope RX for any audio repair, noise removal, or de-click work at this stage. Catch problems in prep, not at 11pm when you're half-deaf from listening fatigue.

Step 5, Convert Mono Tracks to True Mono

This one hurts people when they skip it. A mono recording imported as a stereo file runs through a stereo plugin chain and uses roughly twice the CPU. On a session with 20 mono sources all running as stereo tracks, that CPU tax adds up.

Check every track. Kick, snare, bass DI, lead vocal, room mic? Probably mono. Convert them. In Pro Tools: AudioSuite > Duplicate, then set the output to mono. In Logic: check the channel strip and set it to mono at the top. In Ableton: set the audio from "Stereo" to "Mono" in the clip properties.

It's a two-second fix per track. Do it now.

Step 6, Gain Stage Every Track

Target: RMS / integrated LUFS between -18 dBFS and -16 dBFS per track, with peaks no higher than -6 dBFS. This gives your mix bus headroom and keeps your plugin gain stages behaving predictably.

Use a free loudness meter like Youlean Loudness Meter 2 on each track during this step. Set the input gain (not the fader) to hit those targets. The fader is for mixing. The input gain is for gain staging. They're different jobs.

We once skipped gain staging on a dense electronic session because we were in a hurry. The mix bus was clipping before we'd even started mixing. We love the energy of a fast start. We hate undoing 45 minutes of fader moves to fix a foundational problem.

Step 7, Set Up Your Routing and Busses

Route instrument groups to subgroups before you start mixing. Drum bus, bass bus, guitar bus, vocal bus, master bus. This is your mixing architecture. Getting it wrong costs you later.

Label every bus. No mystery routings. Check your insert chains are empty on all tracks. Remove any leftover plugin from the recording session: heavy compressors, limiting on the drum bus, EQ curves that made sense for tracking but not for mixing.

The master bus can carry a limiter set to ceiling of -0.3 dBTP as a safety catch, but leave it clean otherwise. Save the master bus processing for after the rough balance is in.

Step 8, Import a Reference Track

Get a reference track into your session now, before you've made any creative decisions. Waiting until you're deep in the mix to add a reference means you're comparing your work to a finished mix after you've already lost perspective.

We use Reference 2 by Mastering The Mix for this. It level-matches the reference to your mix in real time, which means you're comparing tone and balance instead of volume. Without level matching, louder always sounds better. The whole comparison is worthless.

Pick a reference that's in the same genre and has a similar arrangement density. One reference for low-end decisions, one for vocal treatment if you need specifics.

Step 9, Decide: Bounce or Leave Plugins Active

This is the step most guides skip entirely. Before you mix, decide which tracks get printed (bounced to audio) and which stay live with plugins running.

Print anything using CPU-heavy synths or sample-based instruments. Print automation-heavy MIDI tracks. Leave audio tracks with light insert chains live: they're easier to revise mid-mix.

The rule we follow: if a plugin is doing creative shaping that's already decided (a saturated synth bass sound, a heavily processed drum machine), print it. If a plugin is doing corrective or mixing work that might change (EQ, compression on the vocal), leave it live.

This decision saves you from the brilliant but frustrating moment where your session crawls at 80% CPU and you're trying to adjust a filter cutoff in real time.

Step 10, Set Up Your Monitoring Environment

Check your listening environment before you mix a single bar. Mid-range monitors at mix level (roughly 79 dBSPL). Subwoofer off or bypassed for the first hour if you're not certain of your room's bass response. Adjust monitor volume with a free SPL app on your phone.

Set your DAW's sample rate and bit depth to match the session files (typically 48kHz/24-bit for modern sessions). Confirm your interface buffer is set for playback, not tracking: 512 samples or higher is fine for mixing, and it'll ease CPU load.

Close non-essential applications. Quit your browser. Your computer's RAM and CPU belong to the session right now.

Pro Tips

Save a "pre-mix" snapshot immediately. Before you touch anything, save a version labeled "SONGNAME_premix_v0". This is your undo for the entire session. It costs ten seconds.

Tempo-map your session if it's not already done. Correct tempo mapping means your grid-based editing, delay times, and reverb pre-delays all snap correctly. Mixing without a tempo map on a live-recorded session is like navigating without a map. Frustrating and slow.

Create a template from this session once it's clean. After you've organized one session properly, save it as a DAW template. The next session starts from a clean architecture. We estimate a good template saves 15-20 minutes of setup per song over a full project.

If you're sending to an external mixer, include a notes document. One page. Note any creative decisions, reference tracks the artist mentioned, problem areas you're aware of, and any non-standard routing. Professional mixers charge $100-$500 per song. A one-page document can be the difference between one revision and three.

Common Mistakes to Avoid

Skipping cleanup and going straight to plugins. We see this constantly. People want to start mixing immediately, so they skip the edit clean-up phase. The result is noise, clicks, and bleed making its way into the mix. You'll hear it and hate it after the mix is done.

Gain staging with faders instead of input gain. Your faders should start at unity. Gain structure happens upstream. If you're pushing faders to +12 just to hear a track, you've got a gain problem, not a fader problem. Fix it at the source.

Importing a stereo mix session into a new project without re-organizing. If you're mixing someone else's session and the tracks are named "Audio 1" through "Audio 47", reorganize before you touch a plugin. The 20 minutes you spend now saves an hour of confusion later.

Setting your master bus limiter ceiling at 0 dBFS. Leave headroom on the master bus. Set your ceiling to -0.3 dBTP or lower. Mastering engineers need headroom to work. Delivering a master-ready mix bus that's been slammed to 0 dBFS is a waste of the $50-$200 you're spending on mastering.

Frequently Asked Questions

How long should mix session preparation take?

Thirty to 45 minutes is a realistic target for a well-recorded 20-40 track session. More complex sessions with 80+ tracks, heavy MIDI content, or messy recordings from a client can run 60-90 minutes. That time is not wasted. It's borrowed from problems you'd otherwise hit at the worst possible moment mid-mix.

Should I remove all plugins before mixing, or keep the recording chain?

Remove plugins that were used for tracking convenience: high-pass filters set for headphone comfort, compressors that prevented clipping during recording, limiters on inputs. Keep anything that defines the sound creatively and that you'd have to replicate anyway. If the bass was tracked through a specific amp sim that's part of the sound, keep it. If the vocal bus has a heavy compressor from a late-night recording session that nobody thought about, pull it.

What's the best way to prepare a session if I'm sending it to an external mixer?

Consolidate all audio to a single folder, starting each file from bar 1 beat 1 (or the same reference point) so everything lines up when the mixer imports it. Name every track clearly. Include a tempo and time signature map, a notes document with reference tracks and any special instructions, and a rough mix bounce so the mixer can hear your creative intent. Deliver at 24-bit, 48kHz unless asked otherwise.